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53Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:28

Kestrana

Kestrana
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Rapier

TypeClassificationDamage Type
MartialOne-handed meleePiercing
DamageCriticalRange
1d818-20/x25ft
Description
A rapier is a single-edged blade, sort of a cross between a scimitar and a longsword.



Last edited by Kestrana on August 25th 2013, 18:05; edited 1 time in total


54Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:29

Kestrana

Kestrana
Admin





Scimitar

TypeClassificationDamage Type
MartialOne-handed meleeSlashing
DamageCriticalRange
1d818-20/x25ft
Description
The curve of this blade gives it the effect of a keener edge.



Last edited by Kestrana on August 25th 2013, 18:05; edited 1 time in total


55Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:30

Kestrana

Kestrana
Admin





Trident

TypeClassificationDamage Type
MartialOne-handed meleePiercing
DamageCriticalRange
2d6x210ft
Description
This three-tined piercing weapon can be thrown just as a spear or shortspear can be, but its range increment is shorter because it's not as aerodynamic as those weapons. If you use a ready action to set the trident against a charge, you deal double damage on a successful hit against a charging character.



Last edited by Kestrana on August 25th 2013, 18:06; edited 1 time in total


56Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:31

Kestrana

Kestrana
Admin





Warhammer

TypeClassificationDamage Type
MartialOne-handed meleeBludgeoning
DamageCriticalRange
2d6x35ft
Description
This weapon is a one-handed sledge or maul with a large, heavy head.



Last edited by Kestrana on August 25th 2013, 18:06; edited 1 time in total


57Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:32

Kestrana

Kestrana
Admin





Falchion

TypeClassificationDamage Type
MartialTwo-handed meleeSlashing
DamageCriticalRange
2d618-20/x25ft
Description
This sword, which is essentially a two-handed scimitar, has a curved blade that gives it the effect of a keener edge.



Last edited by Kestrana on August 25th 2013, 18:06; edited 1 time in total


58Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:34

Kestrana

Kestrana
Admin





Glaive

TypeClassificationDamage Type
MartialTwo-handed meleeSlashing
DamageCriticalRange
2d8x310ft
Description
A glaive looks like a vegetable knife stuck on the end of a spear. It has reach, so you can attack an opponent 10 feet away with it, but it cannot be used against an adjacent enemy.



Last edited by Kestrana on August 25th 2013, 18:07; edited 1 time in total


59Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:35

Kestrana

Kestrana
Admin





Greataxe

TypeClassificationDamage Type
MartialTwo-handed meleeSlashing
DamageCriticalRange
3d6x35ft
Description
This big, heavy axe is a favorite of barbarians and anyone else who wants the capability to deal out incredible damage.



Last edited by Kestrana on August 25th 2013, 18:07; edited 1 time in total


60Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:35

Kestrana

Kestrana
Admin





Greatclub

TypeClassificationDamage Type
MartialTwo-handed meleeBludgeoning
DamageCriticalRange
2d8x25ft
Description
A greatclub is a two-handed version of a regular club. It is often studded with nails or spikes, or ringed by bands of iron.



Last edited by Kestrana on August 25th 2013, 18:08; edited 1 time in total


61Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:37

Kestrana

Kestrana
Admin





Heavy flail

TypeClassificationDamage Type
MartialTwo-handed meleeBludgeoning
DamageCriticalRange
2d819-20/x25ft
Description
A flail resembles a morningstar where the head is attached to the haft by a chain. You get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). You can also use a flail to make trip attacks; if you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:08; edited 1 time in total


62Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:38

Kestrana

Kestrana
Admin





Greatsword

TypeClassificationDamage Type
MartialTwo-handed meleeSlashing
DamageCriticalRange
3d619-20/x25ft
Description
Adventurers recognize the greatsword as one of the best melee weapons available. It's reliable and powerful.



Last edited by Kestrana on August 25th 2013, 18:41; edited 2 times in total


63Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:44

Kestrana

Kestrana
Admin





Guisarme

TypeClassificationDamage Type
MartialTwo-handed meleeSlashing
DamageCriticalRange
2d6x210ft
Description
A guisarme has reach, you can strike opponents 10 feet away. It cannot be used against adjacent opponents because of its length.

Because of its curved blade, the guisarme can be used in trip attacks. If you are tripped during your own trip attack, you can drop the guisarme to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:09; edited 1 time in total


64Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:46

Kestrana

Kestrana
Admin





Halberd

TypeClassificationDamage Type
MartialTwo-handed meleePiercing OR slashing
DamageCriticalRange
2d8x35ft
Description
Normally, you strike with a halberd's axe head, but the spike on the end is useful against charging opponents. If you use a ready action to set a halberd against a charge, you deal double damage on a successful hit against a charging character.

You can use the hook on the back of the halberd to make trip attacks. If you are tripped during your own trip attack, you can drop the halberd to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:10; edited 1 time in total


65Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:48

Kestrana

Kestrana
Admin





Lance

TypeClassificationDamage Type
MartialTwo-handed meleePiercing
DamageCriticalRange
2d6x310ft
Description
A lance deals double damage when used from the back of a charging mount. It has reach, so you can strike opponents 10 feet away with it, but it cannot be used against an adjacent foe. While mounted, a lance can be used one-handed.



Last edited by Kestrana on August 25th 2013, 18:11; edited 1 time in total


66Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:49

Kestrana

Kestrana
Admin





Ranceur

TypeClassificationDamage Type
MartialTwo-handed meleePiercing
DamageCriticalRange
2d6x310ft
Description
A ranceur has reach, so you can strike opponents 10 feet away with it, but it cannot be used against an adjacent foe.

You get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).



Last edited by Kestrana on August 25th 2013, 18:12; edited 1 time in total


67Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:50

Kestrana

Kestrana
Admin





Scythe

TypeClassificationDamage Type
MartialTwo-handed meleePiercing OR slashing
DamageCriticalRange
2d6x45ft
Description
While it resembles the standard farm implement of the same name, this scythe is balanced and strengthened for war. The design of the scythe focuses tremendous force on the sharp point, as well as allowing devastating slashes with the blade edge.

You can use a scythe to make trip attacks.If you are tripped during your own trip attack, you can drop the halberd to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:41; edited 2 times in total


68Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:51

Kestrana

Kestrana
Admin





Longbow

TypeClassificationDamage Type
MartialRangedPiercing
DamageCriticalRange
2d6x3100ft
Description
A longbow is too unwieldy to use while mounted.



Last edited by Kestrana on August 25th 2013, 19:03; edited 2 times in total


69Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:52

Kestrana

Kestrana
Admin





Composite longbow

TypeClassificationDamage Type
MartialRangedPiercing
DamageCriticalRange
2d6x3110ft
Description
Unlike a regular longbow, you can use a composite longbow while mounted. Composite bows are made from laminated horn, wood, or bone and built with a recurve, meaning that the bow remains bow-shaped even when unstrung. All composite bows are made with a particular strength rating; if your Str bonus does not match or exceed that rating, you take a -2 penalty on attack rolls. This allows you to apply your Str bonus to damage rolls. Each Str point added to the bow adds a cost of 100gp to the price.



Last edited by Kestrana on August 25th 2013, 19:03; edited 2 times in total


70Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:53

Kestrana

Kestrana
Admin





Shortbow

TypeClassificationDamage Type
MartialRangedPiercing
DamageCriticalRange
1d8x360ft
Description
You can use a shortbow while mounted.



Last edited by Kestrana on August 25th 2013, 19:03; edited 2 times in total


71Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 18:54

Kestrana

Kestrana
Admin





Composite shortbow

TypeClassificationDamage Type
MartialRangedPiercing
DamageCriticalRange
1d8x370ft
Description
You can use a composite shortbow while mounted. Composite bows are made from laminated horn, wood, or bone and built with a recurve, meaning that the bow remains bow-shaped even when unstrung. All composite bows are made with a particular strength rating; if your Str bonus does not match or exceed that rating, you take a -2 penalty on attack rolls. This allows you to apply your Str bonus to damage rolls. Each Str point added to the bow adds a cost of 75gp to the price.



Last edited by Kestrana on August 25th 2013, 19:03; edited 2 times in total


72Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:00

Kestrana

Kestrana
Admin





Kama

TypeClassificationDamage Type
ExoticLight meleeSlashing
DamageCriticalRange
1d8x25ft
Description
The kama is a special monk weapon. A monk wielding one is given special options.

Because of a kama's shape, you can use it to make trip attacks. If you are tripped during your own trip attack, you can drop the kama to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:15; edited 1 time in total


73Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:03

Kestrana

Kestrana
Admin





Nunchaku

TypeClassificationDamage Type
ExoticLight meleeBludgeoning
DamageCriticalRange
1d8x25ft
Description
The nunchaku is a special monk weapon. This designation gives a monk using this weapon special options.

With a nunchaku, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if your attempt fails).



Last edited by Kestrana on August 25th 2013, 18:15; edited 1 time in total


74Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:06

Kestrana

Kestrana
Admin





Sai

TypeClassificationDamage Type
ExoticLight meleeBludgeoning
DamageCriticalRange
1d6x210ft
Description
The sai is a special monk weapon. This designation gives a monk wielding a sai special options. A sai's pronglike extrusions are designed to help catch and disarm opponents' weapons. With a sai, you get a +4 bonus on opposed attack rolls to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).



Last edited by Kestrana on August 25th 2013, 18:30; edited 1 time in total


75Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:07

Kestrana

Kestrana
Admin





Siangham

TypeClassificationDamage Type
ExoticLight meleePiercing
DamageCriticalRange
1d8x25ft
Description
The siangham is a special monk weapon. This gives a monk wielding this weapon special options.



Last edited by Kestrana on August 25th 2013, 18:32; edited 1 time in total


76Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:12

Kestrana

Kestrana
Admin





Bastard sword

TypeClassificationDamage Type
ExoticOne-handed meleeSlashing
DamageCriticalRange
2d819-20/x25ft
Description
Bastard swords are also known as hand-and-a-half swords. A bastard sword is too large to use one-handed without special training; thus it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.



Last edited by Kestrana on August 25th 2013, 18:41; edited 2 times in total


77Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:15

Kestrana

Kestrana
Admin





Waraxe

TypeClassificationDamage Type
ExoticOne-handed meleeSlashing
DamageCriticalRange
2d8x35ft
Description
A waraxe is too large to use in one hand without special training. A character can use a waraxe two-handed as a martial weapon.



Last edited by Kestrana on August 25th 2013, 18:33; edited 1 time in total


78Equipment Information - Page 3 Empty Re: Equipment Information on August 20th 2013, 19:20

Kestrana

Kestrana
Admin





Whip

TypeClassificationDamage Type
ExoticOne-handed meleeSlashing
DamageCriticalRange
1d4 (nonlethal)x215ft
Description
A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with a reach of 15 feet. Unlike most weapons with reach, you can use it against foes within the limits of its reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if using a ranged weapon.

Because a whip can be wrapped around an enemy's leg or other limb, it can be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.

When using a whip, you get a +2 on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if such an attempt fails).

You can use the Weapon Finesse feat to apply your Dex modifier instead of your Str modifier to attack rolls with a whip sized for you.



Last edited by Kestrana on August 25th 2013, 18:34; edited 1 time in total


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