Step 2: Stats
Kes will post your stats rolls (abilities, hit points, and money).
Abilities
There will be 7 ability rolls (3d6). You can pick the top 6 to assign to your abilities. Each class has preferential abilities (see the
Classes page to decide how to allocate the ability scores.
By default, centaurs get +4 to Str, +2 to Dex, +2 to Con, -1 to Int, and +1 to Wis, on top of the default modifier listed below.
Each score has a default modifier:
Score | Modifier |
---|
1 | -5 |
2-3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | 0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
Saves
Once you've allocated your ability scores, you can fill out your saving throws. The base saves are listed in the class description, and each save has an ability modifier:
- Fortitude save (Fort) - Con mod
- Reflex save (Ref) - Dex mod
- Will save (Will) - Wis mod
Armor and Attacks
And you can fill out your AC and attack-related sections.
Your base attack bonus is listed in the class description.
You've purchased weapons and armor. Your armor and shield, if purchased, will have an armor and shield bonus listed; you also need your Dex mod. Centaurs get a -1 size modifier and a +3 natural armor modifier.
Your Touch AC and Initiative are equal to your Dex mod.
Your Flat-footed AC is your AC minus your Dex mod.
Your Grapple mod is your Base Attack Bonus plus your Str mod plus a racial +2 modifier.
You can fill out the Armor and Attack sections based on the armor, shield, and weapons you purchased in Step 1.
Code for everything from Step 2, fill out each item [in brackets]:
- Code:
<b>Strength (Str):</b> [Base] + [Mod]
<b>Dexterity (Dex):</b> [Base] + [Mod]
<b>Constitution (Con):</b> [Base] + [Mod]
<b>Intelligence (Int):</b> [Base] + [Mod]
<b>Wisdom (Wis):</b> [Base] + [Mod]
<b>Charisma (Cha):</b> [Base] + [Mod]
<b>Fortitude (Fort):</b> [Base] + [Mod]
<b>Reflex (Ref):</b> [Base] + [Mod]
<b>Will:</b> [Base] + [Mod]
<b>HP:</b> [provided by Kes]
<b>Armor Class (AC):</b> 10 + [armor bonus] + [shield bonus] + [Dex mod] + [size mod] + [natural armor] + [deflection mod] + [misc mod]
<b>Damage Reduction:</b> [dmg/type]
<b>Touch AC:</b> [Dex mod]
<b>Flat-footed AC:</b> [AC - Dex mod]
<b>Initiative:</b> [Dex mod] + [misc mod]
<b>Base Attack Bonus (BAB):</b> [from class]
<b>Spell Resistance:</b> [if any]
<b>Grapple:</b> [BAB] + [Str mod] + [size mod] + 2([misc mod])
<b>Primary Attack/Weapon:</b> [weapon]
<b>Attack Bonus:</b> [BAB] + [Ability mod (Str for melee, Dex for ranged)]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]
<b>Secondary Attack/Weapon:</b> [weapon]
<b>Attack Bonus:</b> [BAB] + [Ability mod (Str for melee, Dex for ranged)]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]
<b>Full Attack:</b> 2 hooves + [weapon]
<b>Attack Bonus:</b> [BAB] + [Str mod]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]
<b>Armor:</b> [armor, if any]
<b>Type:</b> [from armor desc]
<b>AC Bonus:</b> [from armor desc]
<b>Max Dex:</b> [from armor desc]
<b>Check Penalty:</b> [from armor desc]
<b>Spell Failure:</b> [from armor desc]
<b>Speed:</b> [from armor desc]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]
<b>Shield:</b> [shield, if any]
<b>AC Bonus:</b> [from shield desc]
<b>Check Penalty:</b> [from shield desc]
<b>Spell Failure:</b> [from shield desc]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]
<b>Protective Item:</b> [if any]
<b>AC Bonus:</b> [if any]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]
<b>Protective Item:</b> [if any]
<b>AC Bonus:</b> [if any]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]
<b>Other Possessions:</b> [if any]
<b>Money:</b> [provided by Kes]