Feat | Prerequisites | Benefit |
Acrobatic | | +2 bonus on Jump and Tumble checks |
Agile | | +2 bonus on Balance and Escape Artist check |
Alertness | | +2 bonus on Listen and Spot checks |
Animal Affinity | | +2 bonus on Handle Animal and Ride checks |
Armor Proficiency (light) | | No armor check penalty on attack rolls when wearing light armor |
Armor Proficiency (medium) | Armor Proficiency (light) | No armor check penalty on attack rolls when wearing medium armor |
Armor Proficiency (heavy) | Armor Proficiency (medium) | No armor check penalty on attack rolls when wearing heavy armor |
Athletic | | +2 bonus on Climb and Swim checks |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str, +4 Con |
Blind-fight | | Reroll miss chance for concealment |
Combat Casting | | +4 bonus on Concentration checks for defensive casting |
Combat Expertise | Int 13 | Trade attack bonus for AC (max 5 points) |
Improved Disarm | Combat Expertise | +4 bonus on disarm attempts; no attack of opportunity |
Improved Feint | Combat Expertise | Feint in combat as a move action |
Improved Trip | Combat Expertise | +4 bonus on trip attempts; no attack of opportunity |
Whirlwind Attack | Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB +4 | One melee attack against each opponent within reach |
Combat Reflexes | | Additional attacks of opportunity |
Deceitful | | +2 bonus on Disguise and Forgery checks |
Deft Hands | | +2 bonus on Sleight of Hand and Use Rope checks |
Diligent | | +2 bonus on Appraise and Decipher Script checks |
Dodge | Dex 13 | +1 dodge bonus to AC against selected target |
Mobility | Dodge | +4 dodge bonus to AC against some attacks of opportunity |
Spring Attack | Mobility, BAB +4 | Move before and after melee attack |
Endurance | | +4 bonus on checks or saves to resist nonlethal damage |
Diehard | Endurance | Remain conscious at -1 to -9 HP |
Eschew Materials | | Cast spells without material components |
Exotic Weapon Proficiency1 | BAB +1 | No penalty on attacks with chosen exotic weapon |
Ability to turn or rebuke creatures | Can turn or rebuke 4 more times per day |
Great Fortitude | | +2 bonus on Fort saves |
Improved Counterspell | | Counterspell with spell of same school |
Improved Critical1 | Proficiency with same weapon; BAB +8 | Double threat range of weapon |
Improved Initiative | | +4 bonus on Initiative checks |
Improved Turning | Ability to turn or rebuke creatures | +1 level for turning checks |
Improved Unarmed Strike | | Considered armed even when unarmed |
Improved Grapple | Dex 13, Improved Unarmed Strike | +4 bonus on grapple checks; no attack of opportunity |
Deflect Arrows | Dex 13, Improved Unarmed Strike | Deflect one ranged attack per round |
Snatch Arrows | Dex 15, Deflect Arrows, Improved Unarmed Strike | Catch a deflected ranged attack |
Stunning Fist | Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 | Stun an opponent with unarmed strike |
Investigator | | +2 bonus on Gather Information and Search checks |
Iron Will | | +2 on bonus Will saves |
Leadership | Character level 6th | Attract cohorts and followers |
Lightning Reflexes | | +2 bonus on Reflex saves |
Magical Aptitude | | +2 bonus on Spellcraft and Use Magic Device checks |
Martial Weapon Proficiency1 | | No penalty on attacks with a specific marial weapon |
Mounted Combat | Ride 1 rank | Negate hits on mount with Ride check |
Mounted Archery | Mounted Combat | Half penalty for ranged attack while mounted |
Ride-by Attack | Mounted Combat | Move before and after a mounted charge |
Spirited Charge | Mounted Combat, Ride-by Attack | Double damage with Mounted Charge |
Trample | Mounted Combat | Target cannot avoid mounted overrun |
Natural Spell | Wis 13, ability to use Wild Shape | Cast spells while in wild shape |
Negotiator | | +2 bonus |
Nimble Fingers | | +2 bonus on Disable Device and Open Locks check |
Persuasive | | +2 bonus on Bluff and Intimidate checks |
Point Blank Shot | | +1 bonus on ranged attack and damage w/in 30ft. |
Far Shot | Point Blank Shot | Increase range by 50% or 100% |
Precise Shot | Point Blank Shot | No -4 penalty for shooting into melee |
Rapid Shot | Dex 13, Point Blank Shot | One extra ranged attack each round |
Manyshot | Dex 17, Point Blank Shot, Rapid Shot, BAB +6 | Shoot two or more arrows simultaneously |
Shoot on the Run | Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 | Move before and after ranged attack |
Improved Precise Shot | Dex 19, Point Blank Shot, Precise Shot, BAB +11 | Ignore less than total cover/concealment on ranged attacks |
Power Attack | Str 13 | Trade attack bonus for damage (up to 5 points) |
Cleave | Power Attack | Extra melee attack after dropping target |
Great Cleave | Cleave, Power Attack, BAB +4 | No limit to cleave attacks each round |
Improved Bull Rush | Power Attack | +4 bonus on bull rush attempts; no attack of opportunity |
Improved Overrun | Power Attack | +4 bonus on overrun attempts; no attack of opportunity |
Improved Sunder | Power Attack | +4 bonus on sunder attempts; no attack of opportunity |
Quick Draw | BAB +1 | Draw weapon as free action |
Rapid Reload | Weapon Proficiency with crossbow | Reload crossbow more quickly |
Run | | Run at 5x normal speed; +4 bonus on Jump checks made after running start |
Self-Sufficient | | +2 bonus on Heal and Survival checks |
Shield Proficiency | | No armor check penalty on attack rolls |
Improved Shield Bash | Shield Proficiency | Retain shield bonus to AC when shield bashing |
Tower Shield Proficiency | Shield Proficiency | No armor check penalty on attack rolls |
Simple Weapon Proficiency | | No -4 penalty on attacks with simple weapons |
Skill Focus1 | | +3 bonus on selected skill check |
Spell Focus1 | | +1 on save DCs against specific school of magic |
Greater Spell Focus1 | Spell Focus | +1 on save DCs against specific school of magic (stacks on Spell Focus) |
Spell Mastery1 | Wizard level 1st | Can prepare some spells without spellbook |
Spell Penetration | | +2 bonus on caster level checks to defeat spell resistance |
Greater Spell Penetration | Spell Penetration | +4 bonus to caster level checks to defeat spell resistance |
Stealthy | | +2 on Hide and Move Silently checks |
Toughness2 | | +3 HP |
Track | | Use Survival skill to track |
Two-Weapon Fighting | Dex 15 | Reduce two-weapon fighting penalties by 2 |
Two-Weapon Defense | Two-Weapon Fighting | Off-hand weapon grants +1 shield bonus to AC |
Improved Two-Weapon Fighting | Dex 17, Two-Weapon Fighting, BAB +6 | Gain second off-hand attack |
Greater Two-Weapon Fighting | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +11 | Gain third off-hand attack |
Weapon Finesse1 | Proficiency with weapon, BAB +1 | Use Dex modifier instead of Str on attack rolls with light weapons |
Weapon Focus1 | Proficiency with weapon, BAB +1 | +1 bonus on attack rolls with selected weapon |
Weapon Specialization1 | Proficiency with weapon, Weapon Focus with weapon, fighter level 4th | +2 bonus on damage rolls with selected weapon |
Greater Weapon Focus1 | Proficiency with weapon, Weapon Focus with weapon, fighter level 8th | +2 bonus on attack rolls with weapon |
Greater Weapon Specialization1 | Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th | +4 bonus on damage rolls with selected weapon |
You can gain this feat multiple times; the effects do not stack. Each time you take the feat, it applies to a new weapon, skill, school of magic, or selection of spells.
stack.