Spiked gauntlet
Type | Classification | Damage Type |
---|---|---|
Simple | Light melee | Piercing |
Damage | Critical | Range |
1d6 | x2 | 5ft |
Description | ||
Your opponent cannot make a disarm action to disarm you of spiked gauntlets. |
Go to page : 1, 2, 3, 4, 5
Type | Classification | Damage Type |
---|---|---|
Simple | Light melee | Piercing |
Damage | Critical | Range |
1d6 | x2 | 5ft |
Description | ||
Your opponent cannot make a disarm action to disarm you of spiked gauntlets. |
Last edited by Kestrana on August 25th 2013, 17:47; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Simple | Light melee | Bludgeoning |
Damage | Critical | Range |
1d8 | x2 | 5ft |
Description | ||
A mace is made of metal, even the haft, making it very hard to break. |
Last edited by Kestrana on August 25th 2013, 17:59; edited 3 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Light melee | Slashing |
Damage | Critical | Range |
1d8 | x2 | 5ft |
Description | ||
This weapon is like a farmer's sickle, but it is strengthened for use as a weapon. It is favored by druids and anyone who wants a weapon that might be overlooked by guards. Because of a sickle's shape, you can also use it to make trip attacks. If you are tripped during your own trip attack, you can drop the sickle to avoid being tripped. |
Last edited by Kestrana on August 25th 2013, 17:49; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Simple | One-handed melee | Bludgeoning |
Damage | Critical | Range |
1d8 | x2 | 10ft |
Description | ||
A club is so easy to find or fashion that it has no cost. |
Last edited by Kestrana on August 25th 2013, 17:59; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | One-handed melee | Bludgeoning |
Damage | Critical | Range |
2d6 | x2 | 5ft |
Description | ||
A mace is made of metal, even the haft, making it very hard to break. |
Last edited by Kestrana on August 25th 2013, 17:59; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | One-handed melee | Bludgeoning AND piercing |
Damage | Critical | Range |
2d6 | x2 | 5ft |
Description | ||
This simple weapon combines the impact of a club with the piercing force of spikes. |
Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | One-handed melee | Piercing |
Damage | Critical | Range |
1d8 | x2 | 20ft |
Description | ||
A shortspear is small enough to be wielded one-handed and can also be thrown. |
Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Two-handed melee | Piercing |
Damage | Critical | Range |
2d6 | x3 | 10ft |
Description | ||
A longspear has reach. You can strike an opponent 10 feet away with it, but it is too long to use against an adjacent opponent. If you use a ready action to set a longspear against a charge, you deal double damage on a successful hit against a charging character. |
Last edited by Kestrana on August 25th 2013, 17:51; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Simple | Two-handed melee | Bludgeoning |
Damage | Critical | Range |
1d8/1d8 | x2 | 5ft |
Description | ||
The quarterstaff is the favored weapon of many characters and is a double weapon. You can fight with it as if fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can also strike with either end singly, a fact that allows you to take full advantage of openings in your opponent's defenses. A creature wielding a staff in one hand can't use it as a double weapon--only one end of the weapon can be used in each round. The quarterstaff is a special monk weapon, giving a monk wielding one special options. |
Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Two-handed melee | Piercing |
Damage | Critical | Range |
2d6 | x3 | 20ft |
Description | ||
One of the simplest weapons in existence, the spear is favored by druids and sorcerers. It can be thrown. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging character. |
Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Ranged | Piercing |
Damage | Critical | Range |
2d8 | 19-20/x2 | 120ft |
Description | ||
You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes an attack of opportunity. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. You can also shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons, which is cumulative with the -4 penalty for shooting a heavy crossbow one-handed. |
Last edited by Kestrana on August 25th 2013, 18:43; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Ranged | Piercing |
Damage | Critical | Range |
2d6 | 19-20/x2 | 80ft |
Description | ||
You draw a light crossbow back by pulling a lever. Loading a crossbow is a move action that provokes an attack of opportunity. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -2 penalty on attack rolls. You can also shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons, which is cumulative with the -2 penalty for shooting a heavy crossbow one-handed. |
Last edited by Kestrana on August 25th 2013, 18:44; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Ranged | Piercing |
Damage | Critical | Range |
1d6 | x2 | 20ft |
Description | ||
A dart is the size of a large arrow and has a weighted head. Essentially, it is a small javelin. |
Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Ranged | Piercing |
Damage | Critical | Range |
1d8 | x2 | 30ft |
Description | ||
This weapon is a light, flexible spear intended for throwing. You can use it in melee, but not well. Since it is not intended for melee fighting, using it as such incurs a -4 penalty on attack rolls. |
Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Simple | Ranged | Bludgeoning |
Damage | Critical | Range |
1d6 | x2 | 50ft |
Description | ||
A sling hurls lead bullets. It doesn't shoot as far as a crossbow, nor is it as powerful as a bow, but it's cheap and easy to improvise from common materials. Druids favor slings. You can fire, but not load, a sling one-handed. Loading a sling is a move action that provokes an attack of opportunity. You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Therefore, an attack with stones deals only 1d4 damage and you take a -1 penalty on attack rolls. |
Last edited by Kestrana on August 25th 2013, 17:56; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Slashing |
Damage | Critical | Range |
1d8 | x2 | 10ft |
Description | ||
A throwing axe is lighter than a handaxe and balanced for throwing. |
Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Bludgeoning |
Damage | Critical | Range |
1d6 | x2 | 20ft |
Description | ||
This is a small sledge light enough to throw. |
Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Slashing |
Damage | Critical | Range |
1d8 | x3 | 5ft |
Description | ||
These axes are favored as an off-hand weapon. |
Last edited by Kestrana on August 25th 2013, 17:57; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Slashing |
Damage | Critical | Range |
1d8 | 18-20/x2 | 5ft |
Description | ||
This heavy, curved knife has its sharp edge on the inside of the curve. |
Last edited by Kestrana on August 25th 2013, 18:00; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Piercing |
Damage | Critical | Range |
1d6 | x4 | 5ft |
Description | ||
A pick is designed to concentrate the force of its blow on a small area. It resembles a miner's pick but is specifically designed for use in war. |
Last edited by Kestrana on August 25th 2013, 18:00; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Bludgeoning |
Damage | Critical | Range |
1d8 (non-lethal) | x2 | 5ft |
Description | ||
A sap is short, curled club that comes in handy when you want to knock your opponent out rather than kill them. |
Last edited by Kestrana on August 25th 2013, 18:01; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | Light melee | Piercing |
Damage | Critical | Range |
1d8 | 19-20/x2 | 5ft |
Description | ||
This sword is popular as an off-hand weapon. |
Last edited by Kestrana on August 25th 2013, 18:01; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | One-handed melee | Slashing |
Damage | Critical | Range |
2d6 | x3 | 5ft |
Description | ||
A battleaxe has a curved blade. Its haft is longer than that of a handaxe or throwing axe. |
Last edited by Kestrana on August 25th 2013, 18:02; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | One-handed melee | Bludgeoning |
Damage | Critical | Range |
2d6 | x2 | 5ft |
Description | ||
A flail resembles a morningstar where the head is attached to the haft by a chain. You get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). You can also use a flail to make trip attacks; if you are tripped during your own trip attempt, you can drop the flail to avoid being tripped. |
Last edited by Kestrana on August 25th 2013, 18:08; edited 3 times in total
Type | Classification | Damage Type |
---|---|---|
Martial | One-handed melee | Slashing |
Damage | Critical | Range |
2d6 | 19-20/x2 | 5ft |
Description | ||
This classic, straight blade is the weapon of knighthood and valor. It is favored by paladins. |
Last edited by Kestrana on August 25th 2013, 18:04; edited 1 time in total
Type | Classification | Damage Type |
---|---|---|
Martial | One-handed melee | Piercing |
Damage | Critical | Range |
1d8 | x4 | 5ft |
Description | ||
A pick is designed to concentrate the force of its blow on a small area. It resembles a miner's pick but is specifically designed for use in war. |
Last edited by Kestrana on August 25th 2013, 18:04; edited 1 time in total
Go to page : 1, 2, 3, 4, 5
Permissions in this forum:
You cannot reply to topics in this forum
|
|